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WiiHD is your one-stop shop for hardcore gaming on the Wii.

Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.

The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.

This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.


by David MarseillesDavid Marseilles
on 12 Nov 2009 04:14
Tags: cod4 fps wii

Modern Warfare Reflex is the Biggest Wii Disappointment Yet

Sometimes I hate being right. The Wii is no stranger to long delays in getting good games, or to fast and dirty ports. What makes this one sting so bad is that the potential for Modern Warfare was so high. Because of the quality of the original title, the Modern Warfare branding is almost as powerful as the Call of Duty branding itself. Modern Warfare will share a place in history alongside Quake, Goldeneye, and Halo.

The Wii version, on the other hand, deserves the rating IGN gave it — falling below the barely known PSP-port MOH:H2. This despite the fact that Modern Warfare had a proven sales record, a publisher bigger than some countries, a game engine already in place, an experienced developer team that did well with Call of Duty: World at War, and oh yeah, TWO YEARS to get it right; but it can't do the one basic thing every FPS on Wii has to do — control well. Between framerate issues screwing with precision, and lack of polish all over, this mediocre game is a slap in the face to Wii owners and to a great underlying game.

Frak you Activision. If you want my money, re-release the game in a year when you've actually finished it.


by David MarseillesDavid Marseilles
on 11 Nov 2009 12:14
Tags: cod4 fps wii

Where are the Modern Warfare Reflex Reviews?

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In IGN's hands-on with Modern Warfare Reflex, they mentioned they received no review copy. That's pretty weird if you ask me. Over the past couple of weeks, I've been amazed at how little information, how few images and how little footage there was of the game. At first blush, there seems to be a reason for withholding it from review: Treyarch got sloppy.

Moving slightly with the Wii-mote doesn't always register in on-screen movement, so trying to dial in that precise pixel-by-pixel aiming is a serious chore. With the framerate also pretty inconsistent at times the cursor takes the brunt of the impact and the only real hope for precise shooting comes with the game's single player lock-on function.

In regards to the online mode:

The overall framerate and connection quality is pretty remarkable considering it's pushing more options and modes than any other online Wii FPS, but it, too, is hurt by the unreliable controls. Shooting someone that's zig-zagging back and forth while running towards you is actually pretty tough (since you also have a somewhat unresponsive cursor control), and players know it.

Was there a big rush to get Modern Warfare Reflex out the door TWO YEARS after PS360 version so much that they couldn't attend to the SINGLE most important element of a Wii FPS: control? Of course not, but there appears to have been a rush to capitalize on Christmas sales and the Modern Warfare moniker. It's a frakking shame too. Modern Warfare and Wii fans deserve better. We've certainly waited long enough to expect better.


by David MarseillesDavid Marseilles
on 05 Aug 2009 03:18
Tags: cod fps mw wii

Modern Warfare (Wii)

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2007 called, and they want their game announcement back. That's right, according to kotaku, Call of Duty 4: Modern Warfare is taking up its rightful home on the Wii. This November 10th, while the PS3 and 360 get their Modern Warfare 2 on, we finally get the original.

Treyarch, who also ported World at War to the Wii using the much vaunted modified COD4 engine, is taking another whack at Wii. It makes sense, since 1) Activision already had an engine on Wii 2) Call of Duty 4 was one of the best received shooters ever and 3) World at War (Wii) topped 1 million sales. Apparently Treyarch and Activision are both fond of money. As far as I'm concerned, Treyarch did well with World at War — far better than Wii porters ordinarily do — so I welcome their involvement and hope they bring their A game.

Should I be complaining because we're not getting MW2 at the moment? Who knows. Just because the first one rocked the casbah doesn't mean the sequel will (remember Halo 2?). For now, I consider this the best news for Wii this year. It sucks that it took this long, but at least it's finally here.

Photo Credit: Christian (Men in Black) | Via kotaku | Permalink


by David MarseillesDavid Marseilles
on 25 Jun 2009 00:53
Tags: conduit fps preview scifi

The Conduit Multiplayer: Pros and Cons

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There are some things that previews and even pre-launch reviews are worthless for. Multiplayer is one of them. This is because you can't know what the network performance will be like until tens of thousands of gamers raid the servers and bring things to a crawl. I'll be putting down some initial pros and cons in this post over the next couple of days.

Pros:

  • Finally, Scifi. Enough with WWII shooters already. We get it, they had guns then. Explore something, ANYTHING else. The environments and weapons of SciFi make for an excellent alternative.
  • You can find a Friend online and join whatever game they are in. Neither WaWii nor MoHH2 had this functionality.
  • Great control customizations
    • Full custom button remapping is a first for Wii (WaWii had different presets, but no custom). If there were any justice, there would never be another Wii shooter without it. You can even take vital functions away from motions and put them on a button. I did.
    • You can change the sensitivity of motions, which is VITAL. In MoHH2 I'd always accidentally trigger a reload when I was fighting someone on a staircase and aiming up, then down. I'd just as soon have no motions, but this is nice too.
    • The standard dead zone alterations, turn speed, cursor sensitivity are all present and accounted for.

Cons:

  • Friend Codes
    • We'll stop complaining the day they finally fraking die. No sooner. If you don't understand why they suck, I envy your bliss.
    • We don't blame High Voltage for this, as so far, they've been the most sympathetic to gamers of any company on the topic, but it still screws up the game so it's still a con.
  • Lag — could just be launch day excitement. Hopefully it improves over time.
  • Framerate drops
    • it is unclear if network performance is the cause of this. Will it get better after the launch is over? Who knows.
  • There's an intermediate connection screen between when you select a game type and before you go into a game lobby that can hang and there's no way to back out (B gets you out of most menu stuff) if it has trouble authenticating some of the players, short of actually turning off your Wii. It's a rare problem, but still a con.
  • Analog lag.
    • I don't know if this is a function of the networking or control design, but the control response to the analog stick is terrible. It feels like you're trying to drive a tank instead of moving a nimble secret agent whose job it is to save the world. Strafing speed is okay, but the time it takes you to get to full strafe speed from rest or to switch from strafe right to strage left is appallingly slow. The same for changing from forward motion to backward motion.

Neutral:

  • You can't take a party of friends into a public game. This is nice because it sucks ending up with 2 n00bs against a skilled, skype-using party of 4 friends. It sucks because with the ever-disgusting friend code system, putting together a full-fledged private match is tough to do, with the party system, you only needed half a private match to get a full game going. WiiHD considers

by David MarseillesDavid Marseilles
on 24 Jun 2009 22:47
Tags: conduit fps scifi

The Conduit, Promotional unlock Codes

ase.jpg

The following two codes are from Gamestop's special edition of The Conduit for preorders.

NewASE11
SuitMP13

Enter the codes under Extras -> Promotional Code

To turn them on, Extras -> Unlockables -> Cheats


by David MarseillesDavid Marseilles
on 22 May 2009 20:43
Tags: adventure fps metroid scifi

Metroid Prime Trilogy

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I still haven't bought MP3C, though I did rent it, and I haven't played Echoes at all and this is why.

Via Kotaku | Permalink


by David MarseillesDavid Marseilles
on 06 May 2009 18:19
Tags: conduit fps preview scifi wii

The Conduit Multiplayer Previewed

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Let's start with the high praise: "It's pretty much what you'd expect from a modern console FPS, but not necessarily what we've come to expect from Nintendo WFC titles." So says Joystiq. So pray we all.

The highlights are that HVS apparently improved performance in the online mode by reducing graphical fidelity (smart move if you ask me). You probably already know that the Conduit reduced the total number of players to 12 from a planned 16. There are seven maps, 3 categories (Team Objective (which includes a CTF sub-type), TDM, FFA), and there seem to game sub-types for each category (Joystiq played a Free For All variant called "Bounty Hunter" where everyone races to be the first one to kill the player designated as the hunted, also spotting a Last Man standing mode and a "King of the Hill"-like mode).

They reported that movement speed felt slow and there was no Sprint option. WiiSpeak lets you talk either to your team or the five nearest players—it's unclear from the preview whether that's automatically chosen based on the mode you're playing, or if you can manually switch it and say, talk to someone on the opposite team in TDM. Everything is as customizable as you've come to expect from HVS, from modes, rules, HUD arrangement and of course, control config.

Read the whole thing and keep marking the time until it releases. Then buy a copy for you and another for a friend. The success of this game reflects not just on the Wii, but probably on its successor too.

There was a past multiplayer demo Sega ran that fell through a little while ago, and I expect this demo will be reported by some other sites soon as well, so keep your eyes open for more impressions.


by David MarseillesDavid Marseilles
on 31 Jan 2009 00:46
Tags: bayonetta conduit madworld preview wii

Happy Groundh...errr, Hedgehog Day

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What's Sega been up to lately? A lot. In a special Sega-day celebration, Kotaku gets their mitts all over a load of great fare:

Madworld

The Conduit

Bayonetta

Well look at that. Sega does what Nintendon't.

Via Kotaku


by David MarseillesDavid Marseilles
on 21 Dec 2008 02:49
Tags: cod5 currents fps wawii wwii

A WaWii Public Service Message

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'Nuph said. Tell a friend.

by David MarseillesDavid Marseilles
on 19 Dec 2008 17:51
Tags: free-radical rumor ts4 wii

Free Radical Kicks the Bucket; Antioxidants Eyed Suspiciously

fr.jpg
The rumor mill has the highly respected Free Radical Studios (of Timesplitters fame and with talent stretching all the way back to Goldeneye) closing its doors one last time… and locking out its employees.

What does this mean for our hopes and dreams? The Timesplitters IP can still be sold, and employees as talented as Free Radicals' are bound to be back in the game lending their talents to other games. Until they land on their feet, WiiHD's thoughts are with them.

Some people might blame the worldwide economic recession. Others might suspect Free Radical over-invested in the poorly performing Haze. WiiHD blames Vitamin E. It knows why.

gamesindustry.biz Via Wi Fanboy | Permalink
Thanks Lakkus for the head's up


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