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WiiHD is your one-stop shop for hardcore gaming on the Wii.

Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.

The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.

This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.


by David MarseillesDavid Marseilles
on 26 Aug 2008 19:31
Tags: currents dcwii horror zombie

Attack of the Killer Zombie Spider

dcwii.jpg

Today, WiiHD headquarters was invaded. The invader was a seemingly mortal spider of significant girth. Of course, I know the risks of spider killing. Spiders, in addition to sometimes carrying thousands of too-small-to-kill babies on their back at a time, are also some of the most vindictive creatures alive, behind wasps, mothers-in-law, ants and moths (in that order). You kill one, and their family hunts you down and attacks in the wee hours of the night. This one was pretty big, and yet still had a slightly awkward appearance, like a big puppy whose paws indicate that it is nowhere near done growing, so I felt compelled to take lethal action. From a distance, of course.

Now by virtue of my trade, I'm accustomed to dealing with arachnids and I even deal with zombies. Today was the first day I dealt with a killer zombie spider. Apparently, it had no family left to avenge its death, but that was not enough to undo its grudge-holding ways. There I was cowering behind a spray can with a comforting "kills on contact" label, and although it seemed to take about 20 seconds longer than the label advertised, gingantospider did eventually succumb to the poison, and comfortingly advertised this by flipping to its back, twitching a couple more times, and then going still.

I breathed a sigh of relief and relaxed momentarily. I slowly began to hum the opening bars of the Rocky theme in preparation for my victory lap around the water cooler when the spider flipped back over and began dragging itself towards me on its front two legs. * pauses to locate source of sudden errie background music *

Currently, gingantoundeadspider is underneath a bucket, weighted down by several books, a brick, my office fridge and an industrial size copy machine. Did I mention he seems stronger now? Decapitation seems like the smartest move, but I gotta tell you, I'm not 100% where his head ends and his body starts. Right now I'm considering flushing him while I research that point, I just want to know if he'll mutate in the sewers and come back twice my size. I mean, I know he'll come back, but is he gonna grow down there?

Permalink


by David MarseillesDavid Marseilles
on 25 Aug 2008 03:51
Tags: bond fps news qos spy wii

Quantum of Solace (Wii) Exclusive 4 Player Offline Vs Mode

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Worthplaying.com brings us news that Quantum of Solace (Wii) will have 4 player vs offline split screen. Every forum WiiHD goes to has tons of users whining about the Conduit and WaWii and splitscreen. To those off-line enthusiasts, Quantum of Solace is your official split screen shooter. This mode is exclusive to the Wii version. Here's some other details for the Wii version.

  • Paying special attention towards making the game one of the most graphically stunning titles on the Wii, Quantum of Solace: The Game is filled with armed combat, massive explosions and vertigo-inducing chases. Gamers are further drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and visually stunning real world locations such as Montenegro, Venice, Bolivia and Austria.
  • Players fully immerse themselves into the Bond universe utilizing controls designed specifically for the Wii. Players may choose to use the unique Wii Remote and Nunchuk control scheme to seamlessly target and engage their enemies or they can leverage the Wii Zapper to truly step into the shoes of James Bond.
  • Bringing James Bond to the Wii for the first time, gamers now have the ability to battle their friends in online multiplayer battle. Players can also engage with up to four players in split screen local multiplayer games, a mode that is exclusive to the Wii platform.

As you can see, online multiplayer is in the picture as well. What do you think? Did anyone out there just decide QoS was there new favorite shooter?

Worthplaying.com Via Nintendo Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 24 Aug 2008 22:16
Tags: conduit fps interview scifi wii

Destructoid Conduit Interview

conduit_icon.JPG

Not the world's greatest interview. Although it's been edited, it originally left people with the impression that there would be a PC version of The Conduit (look at the author's comments in the comments section). In addition when the interviewer asks about WiiSpeak, the game designer being interviewed seemed to think he was asking about Motion Plus. Then when he does ask about MotionPlus, the answer strays far off course. Was there a lot of noise where the interview took place? That would certainly explain a little.

That said, that strayed Motion Plus answer is probably the most revealing about the game. One feature High Voltage is at least considering is letting you customize your User Interface. Don't like where the ammo indicator is? Move it. Same for all the other UI elements. Would that be useful? Hard to say, but WiiHD would certainly like to find out.

Otherwise there's not a whole lot new to the interview. Enjoy it anyway. The Conduit hasn't had quite as much in the news the past month as it did the month before that. If we're in for a drought, might as well stock up where we can.

Destructoid Via yosouf06 | Permalink


by David MarseillesDavid Marseilles
on 24 Aug 2008 19:44
Tags: ds fps moon news sci-fi shooter

Moon (DS) Weapons and Environments

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The Official Moon Website has achieved liftoff. You've already seen the screenshots and the videos, but the website also offers a list of weapons, vehicles, and environments along with a brief description. This list functions as a nice preview of the depth of the game.

Weapons List:

  • Guns
    • SAR - A high impact energy weapon.
    • Lepton Spread - A neutron shotgun.
    • Oxid Cannon - A short range, portable nuclear cannon. Yes, nuclear.
    • Seeker Pod - A gravity weapon prototype for clearing room prior to entering, not for close range.
    • Fermion Sniper - A laser based sniper rifle.
    • Quanta Rifle - fires highly corrosive (affects metals and organics) ionic projectiles
    • Muon Pistol - Handgun with more range and precision than normal.
  • Vehicles List:
    • Remote Access Droid - a robot that established a direct neural link and leaves you vulnerable to attack while you manipulate it. Think about the spider droids in Bond: Everything or Nothing or the Ninja kitties in Tenchu 4.
    • LOLA RR10 - Low-Gravity Land-based Recon and Repulse Vehicle is equipped with a powerful laser turret. You'll be driving this from the cockpit, not a neural interface.

After the break there's some screens and a description of each environment.

The Official Moon Website Via N4G | Permalink


by David MarseillesDavid Marseilles
on 23 Aug 2008 20:49
Tags: cod5 fps rumor wawii wii wwii

Rumor: World At War Perks List (Updated)

perks.jpg
Update: Vampheric did not do the collection work for his lists, he just copied them from elsewhere without crediting the original creator, so he is no longer credited for it. FullMetal at CallofDuty.com seems to be the origin of most of the list. The lists in this post have been updated to reflect FullMetal's work, his graphical guide has been added, and his weapon's guide, which is both more complete and better sourced, has been posted.

An industrious GameFaqs user, Vampheric FullMetal has put together a list of perks and weapons expected in Call of Duty: World at War. We've filed this under rumor, since the list isn't completely sourced and we lack links, but most of it reeks of truthiness, so we're passing it on. FullMetal Claims the italicized perks and weapons have been confirmed. You be the judge.

Perks

- Juggernaut (Confirmed by Treyarch in interview)
- Martyrdom (Confirmed by Treyarch in interview)
- Stopping Power (August issue of Xbox Magazine, thanks shawn12390!)
- Deep Impact (August issue of Xbox Magazine, thanks shawn12390!)
- Flack Jacket [Allows the player to survive heavy grenade impacts/blasts.] (Confirmed by GameSpot)
- 'Mid clip M1 Reloading' (Confirmed by "computerandvideogames" article, thanks MaTtKs1! And also Gameplay Footage)
- Sleight of Hand
- Extreme Conditioning
- Steady Aim
- Bandoleer
- Iron Lungs
- Sonic Boom [adds the ability to spread a deadlier & vaster sea of fire, thanks pr1ck for the idea]
- Last Stand
- Monkey [Climbing trees, thanks GirlsHateMe]
- Frogman [Faster Swimming, thanks GirlsHateMe]
- Play Dead [Ability to fake death, thanks GirlsHateMe]
- Crouch Sprinter [Allows you to sprint while being in crouch position/cover, thanks GirlsHateMe]
- Banzai [Allows you to draw, charge & use your melee weapons alot faster (even when sprinting), providing more damage to the enemy, thanks GirlsHateMe]

Vehicle related perks

- "Extra armour" [This makes each vehicle stronger ["Juggernaut" perk for vehicles]
- "Lightweight tank/vehicle" [This gives each vehicle the ability to go very fast but on the other hand you'll be more vulnerable. ["Extreme Conditioning" for vehicles]
- "Mechanic" [Repairing vehicles (to a certain extent), thanks GirlsHateMe]
- Chameleon [Adds vegetation foliage to your tank for camouflage concealment]
- Lubricant [Faster tank turrent movement]
- Machine Gunner [Adds a machine gun to any vehicle that can be fitted with one]
- Tank Commander [Allows infantry to be spawned next to you your vehicle so you can provide them cover/a lift]
- Optics [Interior tank view for zoomed and more precise targeting; "Red Orchestra" style]
- High-explosive (HE) Round [Does more damage to infantry and has a higher blast radius, good for taking out groups but is weak against tanks]
- Armour-piercing (AP) [Does more damage to tanks but is weak against infantry]
- Dragon [Adds a flamethrower to your tank but other rounds are disabled]

What are perks? They are player customizations that let you add certain skills to your in-game self, creating a custom class of soldier. Perks were a very popular part of Infinity Ward's hit Call of Duty 4, so Treyarch has wisely chosen to keep them in World at War. In addition to an equally unsourced Weapons list, there's a CoD4 perks trailer FullMetal's visual guide to confirmed weapons is after the break, to help you get an idea of what Treyarch is shooting for.

Source (Updated) Via SlyFoxxonius With help locating the original source from Jahmaal | Permalink


by David MarseillesDavid Marseilles
on 23 Aug 2008 04:47
Tags: cod5 fps video wawii wii wwii

Call of Duty: World At War Gameplay Footage

cod5header.jpg
Courtesy of Games Convention at Leipzig, we've got new footage for Call of Duty: World At War. More than 4 minutes of gameplay. Naturally, from the 360 version. Regardless, the single player campaign has a really nice look to it. The idea of jungle warfare can sometimes dredge up super-depressing Vietnam era memories shaded by slightly post-Vietnam era movies. But Treyarch's rendering looks to strike just the right note. Not dreary, but still gritty. Action packed and full of ambushes. Environments full of ambushes, and as we mentioned before, AI designed to take full advantage of that environment.

Now it's time to cross your fingers that Wii doesn't lose out on any more of the game's feature set.

Watch the video after the break.

Via X3F | Permalink


by David MarseillesDavid Marseilles
on 21 Aug 2008 23:33
Tags: conduit fps scifi video wii

The Conduit At Leipzig

We don't post many videos above the break here at WiiHD. That helps keep the front page tidy and responsive. But when it comes to The Conduit, there are no rules.

Via GoNintendo | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 23:50
Tags: dead-rising horror sandbox screens wii zombie

Dead Rising: Chop till You Drop Assets

dr.jpg

In honor of the Leipzig Games Convention, Capcom is dumping new Chop till You Drop screens and video footage on us. There's a standard trailer, a gameplay trailer, and 18 new screens eagerly awaiting your attention.

Truth be told, zombies alone aren't really enough to get WiiHD psyched about a game. Been there, done that. But watching the game in action, it really looks to be open world, sandbox gaming done right. Watch in the gameplay trailer as Frank manages to use tons of random stuff from the environment to wade his way through hordes of zombies. Being in a mall would be nice enough on it's own, but having full run of the place and everything in it (including the food court) rocks. WiiHD would love to some more games of this style on Wii. Freedom in gaming is good.

But Dead Rising isn't just a pointless zombie-killing frenzy either. You've got scared and trapped townfolk to rescue, and a huge mystery to solve. Having a mission is good too.

Hey Treyarch, you want to prove you heart Wii? How about giving WaWii some decent public exposure. Call Capcom, they'll explain the process to you. Or hit the break and take a gander.

Via Capcom Press Release | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 21:02
Tags: cod5 fps news wawii wii wwii

Call of Duty WaWii Co-op, Round 2 (Update)

wawiicoop3.JPG

Update: Apologies, the offline co-op is not on-rails. One player has full free-moving control, and there is a second aiming reticule for a second player who is at the mercy of the movements of the first player.

Activision Community Manager JD (who, for the record, is just doing his job) has once again taken on the Call of Duty WaWii co-op slight In which Wii gets only an on-rails, 2 player offline co-op, while the PS360 gets 4 player online co-op.

Ok, so they slighted Wii. Not exactly new territory for us. What really puts a craw in WiiHD's hide is that they won't admit they slighted Wii. Read this excerpt:

First, we have teams of engineers that have investigated online co-op for the Wii, and it simply is not physically possible with the Wii hardware and the engine we have running on the platform. The graphical accomplishments of CoD:WW utilize more of the system resources available on the Wii than other games in order to look as good as it does.

It's the Wii's fault. It's Nintendo's fault. It's anybody else's fault. And "teams of engineers"? You'd think they brought in an army of specialists before scrapping the idea. I doubt that.

The fact of the matter is that if they wanted to include online co-op, they could have. It very likely would have involved decreasing the level of graphical output for that mode, which is why he qualifies just how impossible online co-op is by saying "with the … engine we have running." The intent of this paragraph is clearly to leave the impression that the feature could not be accomplished, even though he states the key to including that feature—less graphical fidelity (just as we discussed before) for that mode in particular.

So why not tune down the graphics for an online co-op mode? Even a 2 player online co-op mode? Because it's more work, and it isn't worth it to Treyarch. More specifically, the extra work isn't worth it for Wii. The Wii platform has come a long way in a year, after all, COD4 and the talented Infinity Ward couldn't even be bothered to make up an excuse as to why they didn't care about us. I believe their exact statement when asked about a Wii port at the time involved chortling and snorting Dr. Pepper from their noses.

But Wii, and Wii owners, are still not given the respect other consoles get by default. Treyarch would have you accept their say-so that they Wii just isn't good enough for a full feature set and sit down and shut up. If you do, developers won't change their treatment of you. They'll be happy to make money of you, but as appears to be happening with EA and their second Godfather, they'll focus on the other systems, and think about tossing us the scraps later, because we're willing to take the abuse.

WiiHD doesn't want you to flame anyone. And if a nice little on-rails offline mode makes you happy, please feel free to be happy. But don't accept half-lies as the truth. Not demanding excellence is the surest way not to get it. As proof of how much loving Wii gets, hit the break to see the whooping 2 Wii screens released thus far and a description of the WaWii offline co-op. Of course Treyarch cares, just not enough to take a few more snapshots.

CallofDuty.com Via undrclsshero | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 18:35
Tags: action horror madworld video

New MADWORLD Trailer is... MAD

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When last Kotaku got their hands on MadWorld, they felt it might be a little repetitive (though probably not as repetitive as the, uh "MAD" post titles that are all the rage /abject shame). It's hard to know from a distance, but the new MADWORLD trailer looks as though there are plenty of ways to kill and mutilate your fellow game show players. Watch it after the break.

In other MADWORLD news, Nintendo Wii Fanboy tells us that MADWORLD, amongst others, won't be released in Germany due to a restrictive ratings system.

Finally, to round out the MAD news cycle, Nintendo Wii Fanboy brings us counter-coverage of MADWORLD's violence from freelancer Thom Binsdale. He looks at backlash from the British Press, founded on the idea that Wii was supposed to be THE family-friendly console, and wonders if the casual crowd will be as accommodating of the core crowd as we have been of them. Core Wii players (this is WiiHD speaking, not Thom), have never been happy about not getting core games, but they haven't really begrudged the casuals from having their fun. The main complaint is that while Nintendo has been catering to casuals, they've largely ignored the core. If that changes, as it seems to be, core gamers are going to perfectly happy no matter how successful Wii Fit is. Thom thinks that, judging from the British Press' reaction, casual gamers may not be quite so accomodating. They may not want to share their gaming platform with… you know… games.

Shocker. Now watch the trailer after the break.

Via Links Embedded | Permalink


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