WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
Update: It's all over now. Hope you got something good.
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Still to come: 6:00 AM PDT - Yoshi's Island DS 8:00 AM PDT - The Legend of Zelda: Phantom Hourglass (Nintendo DS) 10:00 AM PDT - Super Mario Galaxy (Wii) 12:00 PM PDT - The New Super Mario Bros. (Nintendo DS) 2:00 PM PDT - Mario Kart Wii 4:00 PM PDT - The Legend of Zelda: Twilight Princess (Wii, presumably, though possibly Gamecube) 6:00 PM PDT - Mario Party DS 8:00 PM PDT - Pokemon Diamond and/or Pearl (Nintendo DS)
Offhand, it appears to function very similar to the SimCity 4000 I know and love, although I'd love to see a real feature comparison. When I first heard about the project I feared we'd be getting of port of the original SimCity or something incredibly toned down. But from the preview, it appears to even have some features from the 4000 expansion Rush Hour, namely, the ability to go on vehicle missions (only airplanes are mentioned). If executed correctly (it wasn't in 4000), that can be a really fulfilling feature. As much fun as building, zoning, destroying, taxing and growing your city can be, sometimes you just want to do some objective based exploration of the city you put so much work into.
The game makes generous use of the IR pointer, even though some past games have mysteriously refused to recognize the genius of the scheme for mouse-replacement. Even if this weren't a DS/Wii exclusive, the interface alone could set it apart from any console competition. The preview also mentions the ability to "free-draw" roads, as opposed to the straight and diagonal lines you could use in past versions. It isn't as if you couldn't get a road design you wanted in the PC versions, so I'm not sure how great a feature this will be, but we'll see soon enough.
SimCity Creator is due out Sept 22nd of this year. Hit the break for video footage.
Lacking a version for Wii, WiiHD chooses instead to revel in the DS version Civilization Revolution, the latest in the incredible Civilization franchise. This week, IGN brings us a Civ Rev DS Preview with new video footage, Victory details, multiplayer details, examples of scenarios, and a few frustrations. Last week, WiiHD gave you a Tech Tree.
Remember, this a streamlined re-imagining of Civilization. It's meant to ward off late-game boredom with a faster pace, lasting just a couple of hours instead of 60+. It's more multiplayer friendly, and better suited for consoles. The DS version plays just like the others, but it has flatter, 2d graphics instead. Now for the preview. IGN is wordy, so WiiHD is going to give you the lean skinny.
The bad: 1) The stylus was poorly implemented, so just count on using the dpad the entire time. That's sad because that could have been a big bonus for the DS version. 2) The game prevents you from entering the territory of friendly civs, and unlike earlier games, you cannot negotiate a Right of Passage. As a result, getting walled off early is bad. 3) Nothing to do while waiting for your turn. IGN doesn't make it clear, but WiiHD knows that the PS360 versions of Civ Rev feature simultaneous turns, and the DS probably does too. This means you all move at the same time during one turn, but once you're finished, you have to wait for everyone else to finish as well. 4) There's no way to zoom out and look at the whole world at once, making the experience feel constrained. It sounds like it could be harder to orient yourself in some instances.
The details: Victory comes by 1) Exodus to Alpha Centauri, 2) Capturing 4 (all) enemy capitals 3) Achieving 8 Economic Milestones or 4) gaining 20 Great People or Wonders. Villages are in Civ Rev, just like other Civs. Some are hostile and fight you, others will offer exchanges—you teach them a tech, they'll provide you with something, like spies or intel. Multiplayer is just like single-player, with you and up to 4 other people. The game is streamlined more than other Civs partly because of the emphasis on multiplayer, so it should be a nice experience. Scenarios There are ten total, and include things like stronger barbarians, alternate starter technology, and starting later in a more aggressive and faster paced game.
Check out the videos after the break. All FOUR of them =)
2K forums' user Sigmakan has gone through a lot of work to document the Civilization Revolution Tech Tree, including details on beakers, resources, units, buildings, governments, and best of all, bonuses for first discovery from the demo released Thursday. Some tech is locked out of the demo, so it isn't a complete list yet, but it's nice to see nevertheless. Since we've been told that all versions play the same, this list should ring true for the 360, PS3, and even the DS version of the game. And maybe even that eternallytemporarily shelved Wii version someday. Keep hope alive, and hit the break to see Sigmakin's spreadsheets. Thanks Sigmakan | Permalink
Where are you suppose to install the hombrew channel? what website I know the steps but I didnt...
(by Amauri Rodriguez (guest)13 May 2010 22:58,
posts: 2)
I've been a PC gamer for more than a decade. Last console I owned before Wii was an NES. It's a...
(by David Marseilles (guest)05 Apr 2010 21:34,
posts: 8)