WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 16 Sep 2008 18:44 Tags: action force-unleashed scifi star-wars tmi
Is there really such a thing as Too Much Information (TMI)? Well every so often, especially during review cycles, WiiHD tries to cram too many quotes into a single post, so we use our TMI format to make things a little easier. Below the review scores are collapsible links (+ View So-and-so's Quotes). When you click them, they pop open with that outfit's most important quotes on the game.
Today is the day many have been waiting for, the release of Star Wars: The Force Unleashed. So what sort of impressions did it unleash on the critics?
Force Unleashed was a product that was refreshing to see excel over what we expected it to be. Krome could have easily phoned this one in, sloppily adding some waggle here, a quick IR aspect there, and calling it a day, but when ripping through the game's six hour single player campaign it was obvious that the team wanted this to be a truly entertaining Star Wars game, and if it wasn't for a few random bugs and flaws within the execution, we would have rated it even higher, as Force Unleashed delivers a level of satisfaction that we don't find often on Wii.
Where Force Unleashed for Wii really drops the ball though, is in the overall lack of polish found throughout the game. The camera is extremely touchy, the lock-on mode often creates more problems than it's worth, the AI can be extremely buggy, running in place or getting hung up on collision, and some of the boss battles are downright broken, being so unbalanced that you're dying and respawning over and over to complete them, rather than finding a weakness and exploiting it in typical boss fashion. Most of the Jedi battles end up being the highest points of the game, as they can be extremely cinematic and immersive. At the same time, you'll often be battling camera problems and the seldom lock-on issue as you try to use parts of the world to your advantage, or dodge and block incoming force attacks from your enemies.
Controlling the Apprentice is performed done with the Wii remote and Nunchuk. For instance, Force Push is done by pushing forward with the Nunchuk. To execute lightsaber swings, you move the remote in multiple directions. There's also a more effective lock-on system, which you activate by pressing down on the d-pad. For the most part, these controls work reasonably well, although your wrists may ache after an hour or two of play. We're just wondering why developer Krome Studios included a first-person view option. It's mostly useless, because you're able to take damage without getting a good look around.
For the boss battles, you twist around the Wii remote and then push it upward. It's all right at first but becomes tiring after the third or fourth time, as some motions don't read correctly. As a result, the boss removes a chunk of your energy. It should also be noted that the conclusion of boss fights are diluted, made up of button presses and quick jerks of the Nunchuk and Wii remote..
At least there are some "guilty pleasure" moments. You're able to play as Darth Vader in the beginning of the game, ripping through Wookies like they were nothing. There's also something immensely satisfying in taking out a field of Stormtroopers with one big Repulse attack, followed by a little Lightning deep fry. Using the Force powers does use up your energy. Fortunately, each kill replenishes your health.
Seeing as how the vast majority of "Star Wars" games have us playing as some goody-goody hero character, it's not too often that we get to bust some heads with the cool Force powers. That's a problem that The Force Unleashed sets out to fix.
This time around, the story takes place in the timeframe between Episodes III and IV (i.e. the new movies and the old ones). The main character is Galen Marek, a young man who goes by the name Starkiller. The son of two Jedi, Starkiller was kidnapped/adopted by Darth Vader after the dark lord cut down the boy's father during the Jedi purge. Vader intends to train his secret apprentice in the ways of the Sith in the hopes of destroying Emperor Palpatine and taking over control of the galaxy. This setup allows Starkiller to treat both the "good guys" and the "bad guys" as enemies, allowing you to dish out unfiltered destruction.
Despite the solid controls, there's one annoying feature to the combat system. There's no denying that TFU feels inspired by Sony's God of War series. That's all fine and good, but it unfortunately picked up one of GoW's more annoying aspects: quick timer events. You know, those obnoxious "interactive cinemas" where the game developers came up with a very cool sequence but couldn't figure how to implement it into the gameplay proper. Their clever solution is to simply play the canned sequence while forcing you to press random buttons on the controller (or perform specific waggles here). This sort of thing was just super in Dragon's Lair and Space Ace, but it isn't 1984 anymore.
Not the greatest Star Wars game ever, if you believe the reviews. But still a potentially fun romp where you get Jedi powers without all the Jedi moralizing, and a sweet multiplayer mode exclusive to Wii. As always, there's a gallery after the break.
Star War: The Clone Wars (you know, the other definitive Lightsaber game for Wii that doesn't use Motion Plus) showed off some lightsaber-duel footage at Leipzig. Grab it after the break.
At first blush, WiiHD likes The Force Unleashed's duel mode better. It could simply be that these were convention goers playing the Clone Wars demo rather than programmers who knew all the ins and outs of the game, but Force Unleashed looked to be more dynamic. We'll of course keep an open mind as more footage comes out.
Didn't we just do a Star Wars post? Ah, yes, The Force Unleashed. Well that's not the only Jedi action you'll be getting in 2008. The upcoming animated Star Wars The Clone Wars (a.k.a. Star Wars: The Quest for More Money) gets its own game as well.
Exclusive to Nintendo, there's a different version for each system. The Wii gets Star Wars The Clone Wars: Lightsaber Duels. DS gets Star Wars The Clone Wars: Jedi Alliance. The DS version is being developed by LucasArts, and the Wii version has been outsourced to Licensee-heavy Krome.
The Wii version, as you can tell from the name, promises to be the Lightsaber title for Wii. Meaning there's some smack talk between Krome (The Clone Wars Wii) and Krome (Force Unleashed Wii).
The Clone Wars is due out for the Holidays this year. So we'll see soon enough which Krome prevails.
Hit the break for 8 screens for each system and some footage (including new E3 footage).
Via GameTrailers (E3 footage) and Press Release | Permalink
by David Marseilles
on 16 Jul 2008 20:31 Tags: action force-unleashed preview screens star-wars video wii
WiiHD's gallery of fresh Wii-specific screens and video for Star Wars: The Force Unleashed is ready for your waiting eyes. But we didn't want to just give you eye candy, so we dug up Joystiq's hands-on for the Wii too.
Assuming you haven't been hiding under rock for the past few months, you know the Wii gets an exclusive Duel Mode where you can go head to head with your friends. It also gets a few extra stages over the PS360, and some special Wii-specific moves. Joystiq didn't miss the advanced physics of the PS360, proclaiming that the Wii physics felt "realistic enough" under the conditions they were able to test. The visuals were jaggie-filled, but Joystiq liked most of the motion controls. Although the light saber didn't always respond in kind, they were down with the force controls.
The Duel Mode has no AI option—it requires 2 players. There are 27 characters and 9 locations to choose from. In addition to lightsaber action, you still get to use your force powers on objects in the locations. Best we can tell, there isn't much differentiation between the characters' moves. Everyone gets one single blade lightsaber, and the same basic move set. You can tell the characters have different strengths from the duel mode screenshot though. But overall the moves feature a richness in combination that makes this mode a rich fighter, almost worthy of separate packaging according to Joystiq.