WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
Controls (about 2:30 in) have 3 presets and "Custom". It's unclear just how custom custom is, but we continue to hope for MoHH2 or Conduit-level customizations like changing the bounding box and button mappings. Also, WiiHD really hopes that "shaking" the nunchuck is not the only way to reload.
Anyway, we've seen lots of footage and promotion for this game on the PS360, so we're glad to finally bring you a bundle of Wii footage.
Just the other day, WiiHD was opining for Capcom to give us all high-quality access to that TGS Trailer Nintendo showed off and someone from the audience had lifted. Well, Capcom listened. In addition to that trailer being a lot more pleasant, they released on-floor gameplay footage, and a bag of new screenshots.
The trailer is gorgeous, and if you don't want Monster Hunter 3 after watching it, even a little bit, WiiHD recommends Vitameatavegamin to help cure whatever ails you.
Also, WiiHD has been tweaking our gallery system over the past few weeks, as you may or may not have noticed. Today, we've upped the resolution of the full-size images quite a bit, and we hope that makes for a more pleasant viewing. If you don't see a difference, clearing your browser's cache might help.
Dead Rising: Chop Till you Drop is shaping up to be one of the best ports Wii has ever received. A genius title, Zombies, the RE4 over-the-shoulder style gameplay, a sandbox world with a sweet theme, and excellent attention to detail. Capcom's upcoming Wii lineup is really looking sweet (see also: Monster Hunter Tri and Spyborgs).
Today, Capcom dumped a bunch of new screens, and some TGS footage on us, including a trailer and some on-floor gameplay footage. What we don't see is them achieving their previously stated goal of putting 100 zombies on screen at once, but it's still looking like a great game.
In the original 360 game, some of the complaints were that mission times had cramped the sandbox play style, and Capcom payed attention, and loosened things up to really give you the kind of freedom that a sandbox was designed to provide.
GoNintendo was trying to embed this last week, but it kept getting deleted from Youtube. It's the video from the Nintendo Event last week, and the first new MH3 video for a VERY long time. It was taken from the audience and at a bad angle, so cut it a little slack. It's got some nice water-based hijinks.
Hopefully, Capcom will release the professionally recorded version before too long. And as always, it's after the break.
Sin and Punishment's Wii debut was also its (legal) North America debut. The Japan only N64 rail shooter was critically approved and beloved of core gamers. WiiHD gathers its VC presentation was also a market success, because Nintendo has announced its successor, Sin and Punishment 2, is coming to Wii.
Taito is bringing EXIT, their PSP action puzzler, to the DS. WiiHD was remiss in not bringing this one to your attention earlier. We're all for a great brain teaser, but when we were putting together a 1001 piece "horse in front of barn" puzzle yesterday at WiiHD headquarters, we realized what was missing from the equation: Action! Taito's "Action Puzzler" solution is dramatically better than our idea of trying to put the horse puzzle together while the pieces were on fire. Live and learn.
You are Mr. Esc. With a name like that, your career options were pretty much limited to "professional escapologist". Your mission, should you choose to accept it, is to run into the face of danger and peril to rescue the downtrodden from impossible situations, and then escape with them in tow. You work on a contingency, so try to make sure you actually escape WITH your damsel in distress in tow.
EXIT has a pretty sweet gameplay mechanism which they surprisingly did not label "slavery" or "indentured servitude". They call it "turning victims into allies". But we can read between the lines. After you rescue someone, you can make them do some of your heavy lifting in escapes. Back problems can be a real bummer, so why risk yours when you can put a resentfuldelinquent grateful rescuee to work for you?
Speed is a big part of the game, and Taito doesn't want you to be the only one to appreciate your super-fast scores and mad skills, so you can upload your times from over a hundred different missions via WiFi and show them off to the world.
Out in Europe this month. In the US on November 4th. Video and screens after the break.
Since the announcement that the Capcom franchise Monster Hunter, loyal to Sony for so long, would bring it's newest iteration as an exclusive to Wii, WiiHD has been ecstatic about the game. Traditionally, MH has had a lot more of an eastern appeal than western, but looking at what's out so far, WiiHD has no idea why. This game looks gorgeous.
In advance of the Tokyo Game Show, where Monster Hunter 3 will be playable, Capcom has opened the official Monster Hunter 3 website. After the break, we've put up a Monster Hunter 3 gallery. Hopefully this is the first volley in a lot of media and information about the game. We certainly can't wait to see more.
We told you about Mushroom Men: The Spore Wars for Wii. Now it's time for DS to get some exposure with Mushroom Men: Rise of the Fungi. Featuring an entirely different story line in the Mushroom Men universe, Rise of the Fungi tells you about the early stages of sentience for the races of Mushrooms and spiders and beetles and hornets (oh my!). They are just beginning to seperate into the 4 Mushroom Nations that will be battling it out in The Spore Wars. You're a member of the Bolete Tribe, first facing the challenge of how to survive in a hostile enviornment, and then facing foreign Mushroom Men that aren't as peaceful as you'd hoped.
DS Fanboy got their hands on Rise of the Fungi, so we're going to give you some quotes:
The first level's weapon: the Last Line of Defense, which is a fishhook, a tiny metal rod, and a crankshaft stuck together. That enabled me to fight the Mosquito General somewhat successfully, and then it mysteriously disappeared. Following my defeat of the General, I was sent back through the level to pick up Bits of Food for my mushroom tribe, then onto the next level. To reach the entrance, I had to float down on a leaf parachute. To build this, I had to solve a puzzle (identified by a puzzle icon in the level) in which I arranged a picture of the item out of fragments.
all [enemies] have weaknesses and resistances to certain types of weapons and attacks. When you accost one of these enemies, the non-gameplay screen changes to information about your enemy's HP and attributes. Not listed in the mosquitoes' info: they're huge jerks and it can be hard to hit them with a stick.
Also true in real life JC. The two screens are the main action screen, and the other which is enemy info when you're fighting and inventory when you're not. When you need to swap inventory items, you can quickly hit an icon on the action screen and pull up your inventory for swapping items.
Read the whole thing at DS Fanboy, and catch the full gallery with two vids after the break.
Since last we covered PyroBlazer, there are loads and loads of new screenshots and a second trailer. As was the case earlier, these appear to be purely from the PC version of the game.
Pyroblazer is, as you might recall, a futuristic racer with a comforting series of combat elements. Why are they comforting? Because if you're not faster than the competition, at least you can try to kill them.
We contacted Candella Software to ask about the makeup of the Wii build of the game. They told us the Wii version is borrowing assets from the PC version, modified, of course. This is a little comforting for a game that is coming in PC, Wii and PSP flavors. It wouldn't be the first time a developer developed a PSP game and a Wii game too closely together. The release window for the Wii version of PyroBlazer hasn't been narrowed beyond "next year", but we'll keep you up to date as new information comes in.